Three fixed framings, tightened by cutting instead of moving the camera.

About the studio

The studio ships its own releases first.

Keyframe0 is a creative studio in Dallas, Texas. It builds websites, makes businesses visible in search and AI answers, and produces the films, covers, and campaign art around a release. The work on this site is the studio's own: made in-house, published with the decisions behind it, and run through the same written method client projects get.

What you are looking at

Every piece here carries its written record.

The studio publishes work records with its releases: the source, the frame counts, the edit decisions, the checks that ran before anything went public. Read them before you send a project. A record of decisions tells you more about a studio than a highlight reel, and the same record-keeping is what your project gets.

The products are real too. The learning console runs live and the studio operates it. The race game ran as a broadcast segment. The dashboards and portal in the build logs are working builds, shown with sample data. The site you are reading came off the same bench.

01

Work records over highlight reels.

Every finished piece publishes its decisions, sources, and checks. You can read exactly how something was made before asking the studio to make yours.

02

Your source material leads.

The direction starts from what the business actually has: the product, the voice, the rights. Work built from the real thing stays yours instead of drifting toward someone else's campaign.

03

Unsupported claims do not ship.

If a fact is not settled, it stays off the page. A number without a source and a promise the scope does not make both die in review, on this site and on yours.

04

When a film is in scope, it goes first.

The film settles the world, the light, and the pacing. The site, the covers, and the ads reuse what it settles, so the release matches by construction instead of cleanup afterward.

Written method

The method runs in clear stages with real checkpoints.

  1. 01

    Send the project in writing

    Tell us the audience, the objective, what already exists, and the date that matters. One message starts it.

  2. 02

    Approve the scope

    You get the outputs, the price, the timing, and the review points in writing. Nothing starts and nothing bills until you sign off on where the work stops.

  3. 03

    Review at real checkpoints

    The direction gets approved before production, and the work lands where you can see it as it builds. A wrong turn costs a revision, not the project.

  4. 04

    Take the handoff

    The agreed files, the source, setup notes, and a written list of anything still open. Nothing stays locked to the studio.