A cutback held through the spray, water behaving like water.

Studio originals

Fights, walks, races, and the rooms they happen in.

Motion studies from the character and environment lane, and written records for the finished pieces. All of it made in the studio.

Written records

The decisions behind five finished pieces.

The opening frame of the corridor walk: a figure mid-stride on the terrace as the column starts to fill the frame.
One walk, two settings A figure walks screen right off a sunlit terrace, a column fills the frame, and the same walk continues inside an enclosed corridor. The action never breaks.Open the motion record
The hooded figure mid-stride through a gaslit period alley, warm lamps receding behind.
One gait, three treatments One hooded figure keeps a single walk and a single screen direction while the world around it changes from a period alley to a wet modern street to a neon field.Open the motion record
A folded-paper fox courier skates a paper street past a black lamppost with a parcel under one arm.
Tightening without moving Three fixed frames turn a simple paper delivery into rising tension. The pacing is built in the edit, not the camera.Open the motion record
From a rocky overlook, horse and rider face a twilight valley scattered with distant fires.
Holding the valley A rider crests a rocky overlook and the valley opens behind them, in one long hold that sells the scale.Open the motion record
A hand rests on a raptor's snout in warm forest light, breath visible between them.
Creature and chase A hand rests on a raptor's snout. Two riders collide beside a moving train. Contact between moving things is the hard part, and both shots hold it.Open the motion record

Motion studies

Shorter passes that test one thing at a time.

One strike, held close enough to read heat and weight.
An ad-style material study. The camera holds one view while light reads across the bodywork.
A staged two-hander fight. Contact, weight, and coverage hold through the exchange.
A western close-up held on the draw. Smoke, dust, and eye line stay steady through the shot.
Two men advance through a lit club set. Smoke, neon, and screen direction hold through the walk.
A survivor and his dog patrol a ruined street. The environment and their eyelines tell the story.
A slow motion vault over a raised shield, contact and water carrying the weight.
Concept art of two fighters with red and blue light weapons squaring off before a ruined temple gate in a snowstorm.
Concept art that settles the world and the standoff in one frame before anything moves.
A character entrance where the room keeps living around him, with doors, smoke, and a full background cast.